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Main - General MFN Discussion

Re: August 2025 Update

By warrior462
8/18/2025 6:59 am
jdavidbakr wrote:
warrior462 wrote:
Also, the draft picks are not listed in order, the teams are shown in the same order as the standings, with the correct pick number next to each team.


Are you talking about in the war room in the round boxes or somewhere else? I am unable to find where this is happening.


During free agency at the bottom of the page where the teams are all listed, they are not in the draft order until the draft actually starts and the times are populated, then it puts them in proper order.

Re: August 2025 Update

By setherick
8/18/2025 5:41 pm
How does this interact with the old ui:



Control which positions can be moved/assigned via the new Position Change Matrix



Also the FB Dive plays and Flat Zone appear as plays that can be blocked. Does that mean they are reenabled?
Last edited at 8/18/2025 11:46 pm

Re: August 2025 Update

By GrandadB
8/25/2025 11:59 am
Better than Blocking Plays as an admin tool would be the requirement for selecting a full 40/30 plays, and the Ai coach makes sure there is a full selection.

A minimum of one play from each personnel and secondary settings.

Maximum use of 5 times per game for any one play. Ai coach ensures, so there would be more attention to the gameplanning as opposed to letting the Ai coach select plays, which tends to be a poor selection. And we would no longer have the 10 or more times used problem along with no need for the overuse penalty.

The controls work the same way as roster requirments and salary caps.

Last edited at 8/25/2025 12:00 pm

Re: August 2025 Update

By Mcbolt55
8/25/2025 1:00 pm
Might as well be roster only then, custom rules would only be able to override AI until the magical 5 times called is up? I would gladly use full playbooks if there were viable plays to use, but forcing me to stop using the 10 plays that DO work, isn’t the answer.

Re: August 2025 Update

By GrandadB
8/25/2025 2:50 pm
Roster only is way too far in the other direction with games that are boring to watch.

Teams & owners that consistently win use only plays with the best averages, which narrows it down to 6 plays on defense and 15 on offense, if that. That is also much farther away from being a simulation to RL pro football. We dont have things like motion, audibles, and shifts on offense, along with shifts on defense. We cant use the long pass plays because the defenses used will not allow them, which is the reason for play diversity and use. The Elite League is a play diversity league and has demonstrated that full play selection and play use limitation works well, but not to the extent that it could be. To further the diversity, you need to also include the personnell and secondary coverages to be included in the active play selection. The Ai coaches have tendencies to overuse the GL offense for one, like on first & 10. It is also overused on defense. We compensate by zeroing out the GL personnel and use the GL by rule.

Re: August 2025 Update

By setherick
8/25/2025 7:12 pm
GrandadB wrote:
Roster only is way too far in the other direction with games that are boring to watch.

Teams & owners that consistently win use only plays with the best averages, which narrows it down to 6 plays on defense and 15 on offense, if that. That is also much farther away from being a simulation to RL pro football. We dont have things like motion, audibles, and shifts on offense, along with shifts on defense. We cant use the long pass plays because the defenses used will not allow them, which is the reason for play diversity and use. The Elite League is a play diversity league and has demonstrated that full play selection and play use limitation works well, but not to the extent that it could be. To further the diversity, you need to also include the personnell and secondary coverages to be included in the active play selection. The Ai coaches have tendencies to overuse the GL offense for one, like on first & 10. It is also overused on defense. We compensate by zeroing out the GL personnel and use the GL by rule.


This is so much BS. Especially on defense. Most NFL teams sit in base defense and only vary their back end safeties 80% of the time or more. It's only select teams that blitz more than 20% of the time. In MFN, there only a few base defenses that work consistently so that's why they get called.

Re: August 2025 Update

By gboughton.2027@avoncsd.org
9/23/2025 11:53 am
By any chance do you have Eric Alexander?
Last edited at 9/23/2025 11:53 am

Re: August 2025 Update

By GrandadB
10/04/2025 3:13 pm
setherick wrote:
GrandadB wrote:
Roster only is way too far in the other direction with games that are boring to watch.

Teams & owners that consistently win use only plays with the best averages, which narrows it down to 6 plays on defense and 15 on offense, if that. That is also much farther away from being a simulation to RL pro football. We dont have things like motion, audibles, and shifts on offense, along with shifts on defense. We cant use the long pass plays because the defenses used will not allow them, which is the reason for play diversity and use. The Elite League is a play diversity league and has demonstrated that full play selection and play use limitation works well, but not to the extent that it could be. To further the diversity, you need to also include the personnell and secondary coverages to be included in the active play selection. The Ai coaches have tendencies to overuse the GL offense for one, like on first & 10. It is also overused on defense. We compensate by zeroing out the GL personnel and use the GL by rule.


This is so much BS. Especially on defense. Most NFL teams sit in base defense and only vary their back end safeties 80% of the time or more. It's only select teams that blitz more than 20% of the time. In MFN, there only a few base defenses that work consistently so that's why they get called.


Its not BS seth, but agree that base defenses are used the most, but with a lot of variations.

Here is the overview from google search on NFL defensive plays.......

"NFL defensive plays vary greatly, with teams using many "base" formations and coverage schemes like 4-3, 3-4, Nickel, and Dime, along with constant pre-snap adjustments and audibles. Defenses adapt their play calls and formations based on the offensive personnel, down-and-distance, and a specific game plan to counter the opposing offense, leading to a highly fluid and context-dependent approach to calling plays."

I have a league (Elite) that is comprised of MFN players who prefer variability and variety in the play selection (full 40/30 active) and maximum use of a single play. On defense, you could say that a "play" was also a "variation", with a base personnel/formation, like the 43 Under or the Dime Flat, but play difference in coverage, blitz/no blitz. etc. I would suggest that its a matter of preference, and hopefull that there will be a control, same as roster, salary, and other coach controls, that will automatically switch a play if it gets to a max use per game level, which could be adjusted by league admin, same as injury rate level. Tules will circumvent the Ai coach play selection, along with gameplan for type of play & personnel.

Comes down to whether or not you have a preference for the game to be based on a few defensive play calls used by those who consistently win 13-16 games per season, and the 12-15 best offensive plays. i will play it that way as necessary to be competitive, but prefer not to. Would rather see more plays that have a chance to produce good results and variety in the game viewing.
Last edited at 10/04/2025 3:22 pm